Dungeon Keeper Two Cover Image

Some Creatures Will Not Spawn

There has been an update to Dungeon Keeper 2 by the way of a patch, which is usually pre-installed in the game when you download and install it. The patch is very handy because it makes the game more even. However, it also results in some creatures not spawning during the later levels. For example, the Dark Angel and Black Knight will not spawn later in the game.

There are patches to solve this, but I cannot be sure if they are legitimately good or if they contain some sort of malware. You are able to fix the game without a patch by replacing a few of the map data files with the old map data files. Here is how you do it.

Search for your game files. I did it on my computer by running a search, finding the Dungeon Keeper 2 icon, and then opening the file in that location.

Double click to go into the file called “Data.”

Then, double click to go into a file called, “Editor.”

Then, double click to go into a file called, “Maps.”

These are the files you are interested in. You will need to find and replace some of these files with older ones.

The files you are going to need are listed further down the page. I have placed them online in different forms because I had trouble uncompressing them. You only need one set of files because they are all the same. I have placed them in an RAR file, for people that are able to open RAR files. I have placed them in a ZIP file for people that are able to uncompress zip files. If you do not have the technology or tools to uncompress files, then I have also listed them all one-by-one.

What you need to do is replace the old files with the new files. You may look through them all and manually replace them, or you may use your search bar. I will show you how I did it here.

For example, I started with the file called, “level5Variables.kld” I clicked on the file and copied the name, which is “level5Variables” I then went back to the Dungeon Keeper game files and searched for it.

I then copied the old file from the patch folder. All files in the patch folder are listed further down the page, where you may download them.

I copied the file from the patch folder and went back over to the Dungeon Keeper 2 game files. I then replaced the Dungeon Keeper 2 file with the downloaded file.

That was an example showing how you find and replace one of the newer files with the older files. The older files are listed below, and replacing them will solve your spawning problems.

Warning!!!

Once you have swapped the files, you will not lose your place on your campaign, but it will not work if you try to re-load an old save game. Your progression on the campaign map will still exist, but you will have to restart the level you are on. I am not sure what happens if you try to reload after swapping the files.

Here Are The Files You Will Need To Use

PatchLevels170.rar PatchLevels170.rar
Size : 5.103 Kb
Type : rar
PatchLevels170.zip PatchLevels170.zip
Size : 7.822 Kb
Type : zip

Here are the compressed files that you may use instead of a patch. These are the files you have to substitute into your game files. They change the map parameters so that elite creatures spawn.

The files hereare the required files that I have pulled from the ZIP and RAR files. You may download them if you cannot open the compressed files.

Level20Variables.kld Level20Variables.kld
Size : 1.133 Kb
Type : kld
level7Variables.kld level7Variables.kld
Size : 1.727 Kb
Type : kld
Level9Variables.kld Level9Variables.kld
Size : 1.008 Kb
Type : kld
level12Variables.kld level12Variables.kld
Size : 1.883 Kb
Type : kld
level15bVariables.kld level15bVariables.kld
Size : 1.102 Kb
Type : kld
level18Variables.kld level18Variables.kld
Size : 3.836 Kb
Type : kld
level5Variables.kld level5Variables.kld
Size : 0.836 Kb
Type : kld
Level10Variables.kld Level10Variables.kld
Size : 1.695 Kb
Type : kld
level11BVariables.kld level11BVariables.kld
Size : 4.414 Kb
Type : kld
level11CVariables.kld level11CVariables.kld
Size : 4.398 Kb
Type : kld
Level19Variables.kld Level19Variables.kld
Size : 1.133 Kb
Type : kld
Level14Variables.kld Level14Variables.kld
Size : 1.055 Kb
Type : kld
Level15aVariables.kld Level15aVariables.kld
Size : 1.102 Kb
Type : kld
level11AVariables.kld level11AVariables.kld
Size : 4.398 Kb
Type : kld
Level13Variables.kld Level13Variables.kld
Size : 1.586 Kb
Type : kld

It is not as difficult as I have made it seem. Basically, there is a folder called “Maps.” In the folder are a bunch of defective files. Replace the defective ones with the working files listed above. The files above are nothing fancy, they are just the spawning files from the old DVD version of the game.

How To Get Elite Creatures

So far as I am aware, you are unable to get the elite creatures on the campaign games. I am sure you may get them on “My Pet Dungeon,” and you are probably able to get them on skirmishes and multiplayer games.

To make them spawn, you have to set up rooms in a certain configuration. Below, you will see the configurations you need in order to spawn the creatures.

Gervaise Layout For Rogue

Gervaise Layout For Rogue

Alermeric Layout For Wizard

Alermeric Layout For Wizard

Bane Layout For Skeleton

Bane Layout For Skeleton

Grubb Layout For The Goblin

Grubb Layout For The Goblin

Bzzt Layout For Firefly

Bzzt Layout For Firefly

Dominique Layout For Dark Mistress

Dominique Layout For Dark Mistress

Furnace Layout For Salamander

Furnace Layout For Salamander

Zachariah Layout For Dark Angel

Zachariah Layout For Dark Angel

Bloz Layout For Bile Demon

Bloz Layout For Bile Demon

 Kaleb Layout For Dark Knight

Kaleb Layout For Dark Knight

Kessler Van Doom Layout For Vampire

Kessler Van Doom Layout For Vampire

Knud Layout For Troll

Knud Layout For Troll

Zenobia Layout For Guard

Zenobia Layout For Guard

Casual Tips For The Game

You can draw an enemy boss out by dropping your people in front of them, letting the boss run towards your creature, then picking up the creature and dropping it a few tiles away. Lead the boss to a stone bridge over lava. Delete the stone bridge surrounding the boss, leaving just the tile that the boss is stood on and the boss is then trapped.

Rock bridge in Dungeon Keeper 2

If your creatures become unhappy because they are sharing lairs. For example, if you have converted a monk and he is unhappy sharing a lair with a vampire, then create single-square lairs so that no creature is sharing.

Single square lairs in Dungeon Keeper 2

Build a massive army of skeletons by imprisoning your own creatures. Salamanders and rogues piss me off, so I leave them in the prison to starve and turn into skeletons. In addition, you can have as many skeletons as you like and it doesn’t count towards your portal limit. Slap your creatures so they only have two bars of life and it speeds up their conversion into skeletons.

large prison to create a vast army of skelatons

Want to Buy Dungeon Keeper II?

I found it on GOG, which is Good Old Games. Find Dungeon Keeper 2 on GOG. (Link opens in a new window)

Written By Ashley Gaynor, 03/03/2016, Last Update Was on 05/01/2017

I don't usually ask people to share my content explicitly, but do please share this content on social media because it is hard to find online. I had to search for a very long time to find a solution to this problem, so please help others out by sharing this post around for Dungeon Keeper 2 fans to find.